fredag 4 oktober 2013

Bollspel, game design part 4

Another day, another line of code!

Today Thomas and I introduced moving objects into the world of the bouncing ball. This requires a larger sense of timing when you play, and we feel that it's a nice addition.
As usual we've spread the link around to as many people as possible to get feedback, on Twitter, Facebook, mouth to mouth, etc, and we sure would appreciate yours!





We've unfortunately just had a few testing sessions where we've actually been able to observe people playing. Despite the low number, we feel that one important part of feedback that came out of that was that people want to be able to measure their progress in some way. We've sketched a few different scenarios, introducing a bounce counter, reset counter, timed levels, etc., and ended up with a reset counter. We are very interested to see what kind of different player behavior this elicits (we've already started seeing changes in our own play styles).

For another take on today's work, please check out Thomas tumblr here!

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