måndag 7 oktober 2013

Ball Game, game design part 5

Ball Game (previously known as Prince) is still underway. After playing an unhealthy amount of Peggle, and becoming infatuated with the slow-motion effect when you're close to hit the last orange peg, we decided to implement something similar into Ball Game.
Three more levels were tweaked and added today, and one of the old levels was replaced (it was too similar to another one). We've started to come across larger and larger design challenges when it comes to timing in the levels, so next thing on the to-do list is a permanently displaying trajectory tool, so that we can figure out if the levels ar beatable or not without doing a huge amount of math.




As always, click on the image to play (via my website)!

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