måndag 23 september 2013

Bollspel, game design part 2

Day three of our tiny game design workshop: since we've experienced a number of problems with the bouncing(!) in the Construct 2 game engine, Thomas has started to mock-up a prototype in Unity, to see if the physics there work better.
In the meantime I've put together another level, and cleaned up the graphical look. Gone are the block dividers, that made the game resemble the old Windows 95 game Chip's Challenge.



The first draft of the game is playable at larmen.com/bollspel

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